Helpful Librarian

Role:

UI/UX Design, Wireframing, Prototyping, Usability testing

Tools:

Figma, Adobe illustrator, Clip Studio Paint

PORJECT OVERVIEW

A 2D educational puzzle game that transforms Filipino reading comprehension exercises into an interactive and engaging experience. By combining puzzle-solving with educational objectives, the game encourages players to develop literacy skills in a fun and approachable environment.

I was responsible for designing an intuitive interface that made learning feel seamless rather than overwhelming. My goal was to create a user experience that guides players through reading activities with clarity while maintaining engagement through thoughtful visual hierarchy, accessible navigation, and cohesive design elements.

CONTRIBUTIONS

Designed the overall user interface and screen layouts.
Developed wireframes and high-fidelity UI mockups.
Created user flows for educational activities and puzzle interactions.
Established a consistent visual design system for menus, buttons, and dialogue interfaces.