Cookin' Ynah:
The Food Fighter

Role:

UI/UX Design, Wireframing, Prototyping, Usability testing

Tools:

Figma, Adobe illustrator, Clip Studio Paint

PORJECT OVERVIEW

A 2.5D hack-and-slash dungeon crawler that combines action-packed combat with cooking mechanics, challenging players to gather ingredients, craft meals, and strategically enhance their abilities throughout the adventure.

I was responsible for designing an interface that complements the game's fast-paced gameplay while remaining intuitive and visually cohesive with its overall art direction. My focus was on creating a seamless player experience by organizing information clearly, reducing cognitive load during combat, and ensuring that menus and HUD elements were easy to understand at a glance.

CONTRIBUTIONS

Designing the game's HUD for health, stamina, and inventory management.
Developing consistent visual components, icons, and UI assets that matched the game's aesthetic.
Creating user-friendly menu systems for cooking, equipment, and game settings.
Mapping user flows to streamline player interactions and minimize unnecessary steps.